![]() ![]() ![]() Other planned updates include optimizations for the Steam Deck, plus the console versions for PS5 and Xbox X/S. Plans for the future include a major free update plus paid DLC, the latter of which will include a pair of massive space-creatures that couldn’t quite fit into the storyline of the main game. While the developer estimates this can be completed around level 25 or so, the cap has been raised to 30 to let players go to town lighting up the randomized Ancient Rifts, and if that’s not enough then a final Nightmare difficulty level gives a true challenge to the most skilled pilots. The big addition is the final chapter of the story, containing a new star system and boss fights to bring Adam’s main journey to a close. The 1.0 release came with a pile of notes explaining what’s added, changed, or been left behind as it became impractical. The loot is what fuels the upgrade cycle, with weapons and gadgets of varying rareness turning up in large numbers, and the player’s hangar of ships is a constantly-evolving thing as bits and pieces get swapped out over time. It’s not quite an open-universe game but close, with the star map holding areas both plot-based and just there for the exploring, each filled with enemies, loot, and points of interest to investigate. A hyperkinetic 3D space shooter probably doesn’t need to take place in environments that look so good, but whether flying through dense asteroid fields illuminated by the light of a ghostly blue sun, inspecting the wreckage of a derelict cruiser or massive skeleton hanging out in a nebula’s gaseous tendrils, or dropping down to a planet for a terrestrial dogfight, Everspace 2 has no use for the inky black void of space.Įverspace 2 is a massive expansion of the roguelike looter-shooter that was its prequel, having changed into a story-based adventure where the pilot Adam makes his way through the star system of Cluster 34. Space desperately needs an editor, and Everspace 2 has applied one with a vengeance. All the good views are at a bare minimum a couple hundred thousand miles apart, and when you get to planetary scales, the mileage goes to tens of millions at a bare minimum. For that matter, in space no one can see much of anything beyond points of light, simply because everything is so far away. In space, no one can hear you do much of anything. ![]()
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